![]() ![]() NET DLL to a custom patch, based on the official version 3.0.0-rc4. Shaders: Added: Added an API to control shader memory usage at runtime. Physics: Added: Added new method (Physics.RunSimulationStages) to run individual physics simulation sub-steps to allow greater control over the simulation process. Users are recommended to user the Progressive lightmapper instead. GI: Obsoleted: Enlighten Baking is now obsolete and no longer available. HDRP: Updated an out-of-date guide in TextureStack.hlsl.Įditor: Added: New NativeArray.ReadOnly's UnsafeElementAt returns ref readonly as an alternative to this copy. Graphics: Improved AlphaIsTransparency API docs and tooltip. (Thank you to on the forum for the request!). This allows you to set both the localPosition and localRotation of a transform in a single call, which is more efficient than assigning to localPosition and localRotation separately. Ĭore: Added Transform.SetLocalPositionAndRotation(). VFX Graph: Added VFX integration in Ray Tracing.Īndroid: moryUsageChanged is now powered by. Graphics: Added support for loading EXR data via ImageConversion.LoadImage(). New 2023.1.0a11 Entries since 2023.1.0a10 FeaturesĢD: Added SRP Batching for 2D Renderers and Particle Renderer to support URP. Windows: Fixed editor failing to restart itself when requested (for instance, when changing active input backend or the graphics API). Windows: Fixed certain cursors being invisible. Visual Effects: Closing the VFX Window autosaves any changes applied Text: NullReferenceException in TMPro.MaterialReference when creating a UI Button - TextMeshPro Shaders: Fixed an issue where shader requirements were not applied correctly to all variants Shader System: Shader variant build preparation does not scale Serialization: Fix regression where if a mesh was used in vfx and included in an AssetBundle there could be indeterminism in its streaming info offset field. Scripting: ILPP runner and trigger executables are now signed Scene Management: Undo crashes Unity with segmentation violation SIGSEGV ![]() RP Workflow: Standalone Profiler throws "HDRP Material Upgrade" pop-up and crashes after pressing "Ok" Profiling: Profiler Modules submenu and window is missing Titles of Modules and Counters MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ![]() IL2CPP: Linux IL2CPP builds fail with "BuildFailedException: Incremental Player build failed!" Release notes Known Issues in 2023.1.0a11ĢD: - Fixed exception when showing PSDImporter inspector.ĢD: Unable to find URP 12.1.0 package error when importing Lost CryptĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪsset - Database: Infinite import on opening project (related to prefabs)Įditor: Pressing Apply in the Avatar edition isolation inspector does not close the edition anymore.Įditor: Renaming a material does not prevent the colour palette to open anymore. ![]()
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